Tankadin


I should be studying for a Java programming exam but I have some time to kill to talk about my experiences in Ulduar.  I will break the overview up into three parts, each section pertaining to a subzone of the raid instance.  This only covers the content I have cleared or experienced and should not be taken as gospel but just a collection of my experiences.  Breakdown of Part 1 after the break.

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Ulduar progression continues unabated for Taurential Reign, just cleared Auriya and Assembly of Iron in Heroic Mode last night.  I maintanked both encounters last night, well on the Assembly I was on Steelbreaker and the interrupt duty on Stormcaller Brundir.  Fairly easy encounter tanking wise for a paladin just remember to dispell the Fusion Punch if you are not GCD locked.  I tended to save a cooldown just for that reducing my threat but hopefully saving myself with a Cleanse.  The other thing to watch out for is to move the boss out of the blue rune/void zone, Rune of Power, so he does not get extra damage output.

The Auriya encounter is all about the pull, the tanking part is relatively simple.  The most dificult part is to make sure she is turned in a direction that is advantageous to the raid after the fear.  If you are fear warded, resist the fear, or break it quickly then this is not an issue and you hould probably just stand there and have the raid run back.  If not just use your judgement and base where you face her on where the majority of the raid is feared to.  Move her as needed away from the void zones and push out as much damage as possible.

As far as Noblegarden is concerned I really hate this holiday, it encourages camping and doing unfun things.  I do like that alot of the items are able to be bought but the camping part and the static nature of the spawns lends the holiday a no-fun feel.  Worse then the Love Fool achievement in my opinion and I hope they rehaul this holiday next year and do soemthing better with it or just make it like it was a one day event with no attachment to the meta-achievement

for the mount.

Easily my least favorite holiday.

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Up to four bosses tonight in Ulduar, we didn’t get Ignis this run but we will soon.

New upgrades as well: Dragonslayer’s Brace & Signet of the Earthshaker

Ulduar is awesome :)

wowscrnshot_042009_2255471

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This is simply awesome.

morevanifae

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I have no updated in a while; truth be told I was a little bored with doing this content over and over. I have not followed Ulduar changes a closely as I used to so it will be a little bit of a surprise but not much. The tank changes will hopefully ad parity at the high end and we won’t have a situation where Deathknights followed by Druids are the best tanks for the extreme damaging content. Although since I was usually add duty or drake duty on Sartharion +3 I was rarely bored.

I find add tanking to probably be the most difficult and thankless role. Even more so in then ten-man version. We finally got the ten-man Undying achievement and still trying to get the 25-man achievement. I hope we can knock it out before Ulduar but if not there are other achievements to get and I won’t feel too bad about it. I really should update more often and will strive to get a post up at least weekly if not sooner.

In other news with all this extra time not playing I have taken to reading and enjoying my Changeling: The Lost books, if I am not doing one nerd thing it is another.

Oh and Happy Birthday to my girlfriend.

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Patch 3.1 is shaping up to be a very interesting overhaul of the classes.  Eyonix listed some of the changes coming and they are at least on paper, amazing.

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After vanquishing multitudes of Scourge, powerful minions of the Lich King, and even the venerable Sapphiron; we came before the master of the dread citadel Naxxramas.  No quarter was asked and none was given, the battle was joined against an immortal and indomitable foe… Kel’Thuzad cackled with madness as he did his best to throw us from his domain.

But it was I that had the Last Laugh when we threw down our enemy and crushed the evil within the dread citadel.

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I really enjoy the new 10-man raiding system, we couldn’t get enough together for the 25-man version so we did the 10-man and down him in three tries.  Very interesting and fun fight, frustrating but I like the direction.  I also got a Barricade of Eternity out of the deal.

Not bad for a casual raiding guild.

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I hit 80 on Tuesday or Monday and I have been doign heroics ever since and I have had some moderate success in most of them besides Ahn’kahet: The Old Kingdom but that was my first opne and I was woefully under geared.  Since I have cleared Culling of Strat on Heroic and nearly made the timer, but the boss teleported out on us, that was an exciting moment and I expect to be back there soon to get that drake.

Other then that been replacing gear at a fevered pace, just check out my Armory for all my current gear.  Overall the experience is fantastic and the game is supr fun and I can’t wait to do 10-Man Naxx with my guild this weekend.

Kudos Blizzard, you did good.

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Ghostcrawler Post:

Protection — We want more tanks in the game. Main tanks. We think it’s fun to have a diversity of players and see how different spells, abilities and class mechanics get used to solve problems. A Protadin with the right skill and gear should be able to tank any fight in the game. Previously, we tried to push Prot into the offtank and AE tank roles. While your abilities are still really well suited for AE in particular, overall our philosophy has changed and we want you to be able to do anything the other tanks do. Note that this means other tanks will get better at AE tanking though. Prot represents a special challenge when not tanking because you can both heal and do dps and some players want to do either. Or both. One final comment, that you have already seen, is we want you to gear like a warrior: collect Strength and Stamina and use tanking weapons instead of caster weapons.

Emphasis is mine, something I have been professing for some time now ever since I got my hands on Hammer of the Righteous which got a change in the last patch before the current one.   The tooltip caught up to the change which tied the damage of the ability with the DPS of the weapon and not the speed making it desirable for fast tank weapons.  That are plentiful in Wrath of the Lich King and current content come 3.0.2 when it launches.

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