Rusty Legion


These are just some of my notes on the village of Ravendale, it’s a quaint little place on the edge of a primordial forest filled with ruins, mysetry, and humanoid tribes.  It serves as the starting point for my campaign for the summer and I wanted to share my ideas.

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Just posting some of my general notes I have for my forthcoming summer campaign:

Origin Hooks Notes

  • Noble Blood: Last born in a noble family you had little chance of gaining anything other then a small inheritance and perhaps a title.  You could choose a life living in the shadow of your elders or take the path of the Rusty Legion and forge your own path.  The Legion grants you the opportunity to see the world, adventure, and most importantly find your own place in the world.  Despite your “newfound” freedom you still have ties of blood that could entangle you in the politics of court.
  • Outcast (Primal Classes): You were responsible for some terrible act by your people.  You were spared from execution by the Rusty Legion, instead you were exiled, a fate worse than death for most but you are made of stronger stuff than most.  Before you left your tribe the shaman of the clan/tribe read your future and saw that you would be responsible for great change to your people, but the signs were mixed on the outcome being harmful or beneficial.  Now you have dreams that plague you of your terrible destiny.
  • Blank Slate: Your first memories are waking up in a small village not far from the main settlement.  You did not remember who you were or where you came from.  The village was attacked and you sprang into action using you skills you had no idea you possessed.  Luckily a local Rusty Legionnaire was in the area and heard of your prowess and condition; you were recruited and given a name and a place in society.  But your lack of memories gnaws at you.  Your only clue is a tattoo of a two coiled serpents over a black disk on your left shoulder.
  • Strange Bloodline (Psionic Classes): You were born different, always touched and always aware of the psychic energies that course through the world.  From a young age you knew things that children should never know, some say you got it from your missing parent, raised as an only child by the surviving parent you were always told that the other died before you were born.  It was not until a terrible plague took the life of your surviving parent that you found out the truth, that the parent you thought was dead could still be alive and had at one time been a Rusty Legionnaire.  Emboldened by this you sought membership to track down this parent who abandoned you and find out more about your bloodline.
  • Plague Born: You were born during a terrible plague and were the only child to survive the terrible sickness.  Orphaned and alone you grew up fast and did what you had to do to survive.  It was not until you were much older that you heard of the prophecy of the Plague Child, one who would be born into an age of strife surviving when others would not and destined for a future that could usher in a reign of darkness.  Some religious orders seek your death, to avert this tragedy making your life needlessly difficult.  You joined the Legion for protection and a chance to do some good with whatever power may or may not be inside you.
  • Sins of the Father (Martial Classes): The hero’s father or mother was once a Rusty Legionnaire, an individual of worth who was both skilled and well respected.  But the name was tarnished when they betrayed the order, becoming an outcast and criminal… eventually becoming one of the monsters that the Legion is sword to destroy.  Now the parent is an unliving monster an object lesson in the fall from grace.  The hero joined the legion to clear the stain from the family name.  The character has an uphill battle to earn the respect of his peers as the parent casts a long and bitter shadow.

More notes after the jump:

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Well I went running today and I had a wonderful idea for a mini campaign arc, at the Heroic tier probably blending some of the Chaos Scar adventures into a primal/Feywild focused story arc.  I am basing the campaign in my “homebrew” setting that I ran for the Spring but some 1000 or so years in the future where the current group has become legendary heroes who founded an organization to defend the common man from the evils of the world, the Rusty Legion, not the most formidable name but I wanted it to tie into the name of the bar the current group uses as their base of operations, The Rusty Pickle Jamboree.

This is more a nod to the previous group and since some of my players are from the last game will give them a sense of familiarity to the setting.  I am leaving the majority of the details pretty loose at this point I have my main villain, the basic plot flow, and the idea that the world resembles the “standard” Points of Light default setting.

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