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	<title>Words of Replicant Jesus &#187; Patch 3.2</title>
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	<description>Everything I love and everything I don&#039;t.</description>
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		<title>New Heroic Mode</title>
		<link>http://www.vanifae.com/2009/06/23/new-heroic-mode/</link>
		<comments>http://www.vanifae.com/2009/06/23/new-heroic-mode/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 18:01:43 +0000</pubDate>
		<dc:creator>Vanifae</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MMO Gaming]]></category>
		<category><![CDATA[Patch 3.2]]></category>
		<category><![CDATA[The Crusaders' Coliseum]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.vanifae.com/?p=389</guid>
		<description><![CDATA[Coming in 3.2 is the Crusaders&#8217; Coliseum which promises to bring another tier of raid difficulty and content to the game.  Along with that is the inclusion of a new Heroic raid dungeon system which according to Zarhym which include the Hard Modes of the bosses and the tribute system.  It seems that according to [...]]]></description>
			<content:encoded><![CDATA[<p>Coming in 3.2 is the <a href="http://www.worldofwarcraft.com/info/underdev/3p2/coliseum.xml">Crusaders&#8217; Coliseum</a> which promises to bring another tier of raid difficulty and content to the game.  Along with that is the inclusion of a new Heroic raid dungeon system which according to<a href="http://www.worldofwarcraft.com/info/underdev/3p2/coliseum.xml"> Zarhym</a> which include the Hard Modes of the bosses and the tribute system.  It seems that according to the official website raiders will have to unlock the Trial of the Grand Crusader by completing the normal version of the raid dungeon on 10 or 25 versions.  Once done they can attempt the Trial but only get a certain number of attempts per week to try and clearing the dungeon with the least amount of attempts used will net higher rewards.</p>
<p>Which means we will 10-man and 25-man normal raid dungeons and 10-man and 25-man Heroic dungeons, giving us 4 completely different lockouts for a given week for a single dungeon.  This will be interesting and I am not sure how it will play out but hopefully it works.  I am intrigued to see how the achievements will work for these encounters and I can almost assume that any mounts will be given for the Heroic mode of the dungeons only but we shall see.</p>
<p>Hopefully more information will be forthcoming once the PTR goes into full swing.</p>
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		<title>WoW 3.2 Patch Notes time</title>
		<link>http://www.vanifae.com/2009/06/18/wow-3-2-patch-notes-time/</link>
		<comments>http://www.vanifae.com/2009/06/18/wow-3-2-patch-notes-time/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 19:39:42 +0000</pubDate>
		<dc:creator>Vanifae</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MMO Gaming]]></category>
		<category><![CDATA[Paladin]]></category>
		<category><![CDATA[Patch 3.2]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Wrath of the Lich King]]></category>

		<guid isPermaLink="false">http://www.vanifae.com/?p=385</guid>
		<description><![CDATA[It&#8217;s like Christmas but better. New patch notes! General Highlights! Construction of the Crusaders&#8217; Coliseum is complete. Testing not yet available. New raid normal and heroic modes for the Crusaders&#8217; Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25 player versions. 10 player (normal), 25 player (normal), 10 player [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s like Christmas but better.</p>
<p><a href="http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html">New patch notes!</a></p>
<p><span id="more-385"></span><strong>General Highlights!</strong></p>
<ul>
<li><span style="color: #3366ff;"><span style="font-family: arial; font-size: x-small;">Construction of the Crusaders&#8217; Coliseum is complete. Testing not yet available. New raid normal and heroic modes for the Crusaders&#8217; Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25 player versions. 10 player (normal), 25 player (normal), 10 player (heroic) and 25 player (heroic) all share separate raid lockout timers.</span></span></li>
<li><span style="font-family: arial; font-size: x-small;">Isle of Conquest, the new 40 vs. 40 player siege-style battleground is now available for testing.</span></li>
<li><span style="color: #3366ff;"><span style="font-family: arial; font-size: x-small;">New druid art for cat and bear forms has been added. There are now five unique color schemes for each form and faction. Changing hair color (night elves) or skin tone (tauren) via the barbershop will change the look of one&#8217;s cat and bear forms.</span></span></li>
<li><span style="font-family: arial; font-size: x-small;">Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.</span></li>
<li><span style="color: #3366ff;"><span style="font-family: arial; font-size: x-small;">On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to Glyph of Deflection, Gnomeregan Autoblocker, Coren&#8217;s Lucky Coin, Lavanthor&#8217;s Talisman, Libram of Obstruction, Tome of the Lightbringer, Libram of the Sacred Shield, the tier 8 paladin Shield of Righteousness bonus, the tier 5 paladin Holy Shield bonus, and the tier 5 warrior Shield Block bonus.</span></span></li>
<li><span style="font-family: arial; font-size: x-small;">Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.</span></li>
</ul>
<p><strong>Paladin Highlights</strong>!</p>
<ul>
<li><span style="color: #3366ff;"><span style="font-family: arial; font-size: x-small;">Exorcism: Now has a 1.5 second cast time, but can once again be used on players.</span></span></li>
<li><span style="font-family: arial; font-size: x-small;">Hand of Reckoning: Redesigned. Now does damage only when target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.</span></li>
<li><span style="color: #3366ff;"><span style="font-family: arial; font-size: x-small;">Judgement of Light: Now heals for 2% of the attacker&#8217;s maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.</span></span></li>
<li><span style="font-family: arial; font-size: x-small;">Righteous Fury: No longer has a duration or mana cost, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.</span></li>
<li><span style="color: #3366ff;"><span style="font-family: arial; font-size: x-small;">Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target&#8217;s armor.</span></span></li>
<li><span style="font-family: arial; font-size: x-small;">Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage.</span></li>
<li><span style="color: #3366ff;"><span style="font-family: arial; font-size: x-small;">Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%.</span></span></li>
<li><span style="font-family: arial; font-size: x-small;">Ardent Defender: Redesigned. Currently, any damage taken by the paladin while at 35% health or below is reduced. Instead, any attack that would reduce the paladin to 35% health or below has its damage reduced. In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin&#8217;s health to 10/20/30% of maximum.</span></li>
</ul>
<p>Some big changes there&#8230; I am not sure what to think of it all just yet.</p>
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