Paladin


Ghostcrawler Post:

Protection — We want more tanks in the game. Main tanks. We think it’s fun to have a diversity of players and see how different spells, abilities and class mechanics get used to solve problems. A Protadin with the right skill and gear should be able to tank any fight in the game. Previously, we tried to push Prot into the offtank and AE tank roles. While your abilities are still really well suited for AE in particular, overall our philosophy has changed and we want you to be able to do anything the other tanks do. Note that this means other tanks will get better at AE tanking though. Prot represents a special challenge when not tanking because you can both heal and do dps and some players want to do either. Or both. One final comment, that you have already seen, is we want you to gear like a warrior: collect Strength and Stamina and use tanking weapons instead of caster weapons.

Emphasis is mine, something I have been professing for some time now ever since I got my hands on Hammer of the Righteous which got a change in the last patch before the current one.   The tooltip caught up to the change which tied the damage of the ability with the DPS of the weapon and not the speed making it desirable for fast tank weapons.  That are plentiful in Wrath of the Lich King and current content come 3.0.2 when it launches.

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After much debate, thought and, theory craft I have decided to propose a radical if crazy idea based on our mechanics changes for the protection paladin. Currently they are moving us to be much more attack power based and physical based, giving all our threat building spells attack power coefficients which are usually superior to the spell damage coefficients. I like these changes but something still bothers me and I thought it was Hammer of the Righteous at the time but now I come to see that perhaps the problem is our core mechanic Righteous Fury.

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Change is coming, and for many in this community it seems to be a point of understandable frustration and paranoia as to what we will be after 3.0 goes live. This class, not our spec but the class is changing on several fundamental levels, our seals will scale with attack power, many of our damage spells will scale with attack power, Blessing of Salvation is going away, and many of our spells are changing in reaction to core class mechanic changes. 

For protection specifically the class is facing a gear change as our gear shifts to Strength and Stamina with no spell damage, except for the odd piece, in sight. This understandably has many people upset and I am sure when the change goes live we will have even more paladins who do not visit message boards or follow news sights even more alarmed. But these changes are coming and I think a healthy amount of skepticism is good irrational fear that we are either being dumbed down or will be “warriors” are unfounded. 

But some basic tenets of what we hold true today will be changing: 

Anticipation no longer grants 20 Defense: This is will be a huge change for gearing concerns but we must understand that this affects warriors as much as it affects paladins after the patch. Health levels may drop as we have to regem gear for Defense rating to meet the requirement to be uncrittable. I think this is a good thing overall exceeding the critical cap is not hard once you accumulate the gear and yes I know for some that isn’t easy but this is the truth in the long run. 5% to dodge will always be good, 20 Defense not so much if you have gear that compensates for the loss. I think it will diversify gemming and enchanting of gear; but if I am wrong then healthy debate is always warranted. 

Warriors Lite: This means that we will look and play like warriors; I beg to differ but again this is more opinion then hard facts. The crux of this argument is usually the gear homogenization and the fact that we won’t have spell damage on our gear but we still do in the form of stamina and since we benefit from both spell power and attack power we still play differently and have different concerns then warriors. Thematically I don’t see a difference in Beta, I still use all the same spells and abilities just the mechanics and theory behind them have changed. But again this is all personal taste anyway. 

Change is Inevitable: This class is changing and we can either rail against it or look at the changes understand why they are changing and then play it to our advantage. I don’t think life will be terrible for us, if anything after we tuned the way we should be, this class will be stronger than ever and we won’t face the uphill battle e had before. I know some enjoyed the underdog role, but it is old for me; I gain no sense of satisfaction any more from playing that game and I quite enjoy being on hopefully equal footing everywhere else. 

P.S: Warriors, Death Knights, and Druids are not our enemies.

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I got a pet penguin in the beta, attached a screenshot and also came across something different in my combat log; (Overkill) I guess to overheals it lets you know how much damage you did that exceeded the mob’s health.  interesting little wrinkle… overall Patch 8905 is filled with surprises and content.

Naxx both 10 man and 25 man came out with this patch, gear for plate wearing tanks in live was changed to include strength and stamina dns dropped all spellpower from paladin tanking plate.  A good change netting me quite abit of attack power and block value.

This is going to be a fun expansion.  Also Paladin Naxx 10-Man Gear.

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We, Taurential Reign, finally downed Lady Vashj tonight, or last night since this is early morning now.  We took some pot shots at Kael’thas and I think he will go down fairly shortly and I will soon hopefully have a new ring to go along with my Tier 5 helmet after over a year of sporting my Tier 4.  I tanked her for the kill and it was definitely fun; and yes we are a smidge over geared but for some reason we just never got around to killing them.

On the Beta front I hit level 76 over the weekend, did the new Gurgthock arena questline and tanked a new instance in the Grizzly Hills, even with the fact that Judgements are broken for paladins currently.  I am really excited about the expansion and can’t wait to see what the level 80 content is like.

Tomorrow school starts… Computer Science degree here I come.

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Divine Protection looks pretty awesome and they fixed the issues with Hammer of the Righteous :)   Does much more damage now!  Gallery after the Jump.

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I did some testing I have 816 attack power in this set.  I am Level 70 using the Coldstone Cutlass.  I have attached some screenshots.

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Just some screenshots from beta I took!  Utgarde Keep was fun if a little easy and quick to complete.  Pics after the jump.

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From what I can glean from this post in the Beta forums the Seal/Judgment system is changing in Wrath of the Lich King. A basic breakdown of the Changes:-Judgment is now broken up into three spells, Judgment of Wisdom (JoW), Judgment of Light (JoL), and Judgment of Justice (JoS).

-Now when one of those three Judgment spells is used the Judgment debuff plus Holy Damage is done based on the active seal, assuming Seal of Righteousness, Seal of Vengeance/Corruption, Seal of Blood/Martyr, and Seal of Command. The current seal still remains after the Judgment is used. Seals still last 30 seconds.

-The current seals are staying as is, though there is speculation that Seal of Wisdom, Seal of Light, and Seal of Justice may be going away.

-Seal of the Crusader is now gone and the 210 Holy Damage has been rolled into all abilities that could make use of the spell. This is a buff.

Speculation:

-Currently it seems that both the Judgment of the Seal and the Debuff are doing damage, meaning that Judgment of Wisdom causes holy damage and then the Seal Judgment also causes holy damage; I am not sure if this is intended.

-Paladin damaging spells may be affected by Attack power, just like Deathknights.

-There seems to be confusion on if our abilities are affected by both Attack Power and Spell Damage. If it is both I think this will make our abilities too good since our spell damage, assuming Tier 5+ geared protection paladin should approach 1000 spell damage in current gear with the new talents.

Video of New Seal/Judgment System.

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Paladin specific info in the Beta patch notes after the jump.

Paladin:
Shield of Righteousness (Level 75)
Sacred Shield (Level 80)

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